//
//  ASJGlobalDefine.h
//  ASJ001
//
//  Created by zephyrhan on 11/13/11.
//  Copyright (c) 2011 __MyCompanyName__. All rights reserved.
//


#define USERDEFAULT_KEY_FOR_USERNAME            @"asj_username"
#define USERDEFAULT_KEY_FOR_ACTOR_LEVEL         @"asj_actor_level"
#define USERDEFAULT_KEY_FOR_STAGE_UNLOCKED      @"asj_stage_unlocked"
#define USERDEFAULT_KEY_FOR_SKILL_UNLOCKED      @"asj_skill_unlocked"

CGPoint worldPos(CGFloat x, CGFloat y);
CGFloat winX(CGFloat x);
CGFloat winY(CGFloat y);